Animate Dead (2024)

This article is about the spell. For the Archaeology artefact, see 'Animate Dead' spell scroll.

Animate Dead (1)
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Animate Dead
Animate Dead (2)
Release date21 June 2021 (Update)
MembersYes
Level84
SpellbookAncient
TypeCombat
Experience194
Runes30Animate Dead (3)15Animate Dead (4)15Animate Dead (5)6Animate Dead (6)
QuestCity of Senntisten and Desert Treasure
CooldownNone
DescriptionReplace life with shadows to create a shield from the fallen.
For each piece of magic tank equipment worn:
- Gain 10% of its armour value as flat damage reduction.
- Gain 25% of your defence level as flat damage reduction.
- 12m duration.
- Only core damage types can be reduced by this effect.
- Damage cannot be reduced by more than 60% due to this effect.
- Reduced effectiveness in PvP.

Aspect of Evasion: You may only have one aspect active at once.

Animation
Animate Dead (7)
Sound effect
Advanced data
Struct ID44946
LinksStruct44946
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Animate Dead is an Ancient Magicks spell and an Aspect of Evasion requiring level 84 Magic and completion of City of Senntisten to cast. For each piece of magic tank armour worn, the player casting the spell:

  • Gains 10% of its armour value as flat damage reduction
  • Gains 25% of your Defence level as flat damage reduction

The spell lasts for 12 minutes, and damage cannot be reduced more than 60% by this effect (maximum of 40% reduction in PvP). Casting the spell does not interrupt channelled abilities and ignores global cooldown.

Animate Dead will only work on core damage types, meaning Magic, Ranged, Melee, and Necromancy. Other damage types such as typeless, poison, reflect, etc. are unaffected.

It cannot be used at the same time as Darkness.

The damage reduction happens at the end of the damage calculation. Various abilities, items, and auras function before Animate Dead reduces that damage; prayer points received via powder of penance and the penance aura, Resonance, Divert, Reflect, Debilitate, aegis aura, hellhound familiar, Conjure Phantom Guardian, and many more.

Devotion normally reduces damaging hits to 1 when the correct protection prayer is used, but when combined with Animate Dead, the hits are reduced to 0 damage. The 0 damage will still trigger the Disruption Shield spell from the Lunar spells book if activated.

When 30 seconds are remaining on the spell, the player will be informed with the message Your control of the dead is wavering. as a warning to renew the spell if it is still being used. When it expires, the player will be informed with the message Your control of the dead fades, the spirits return to rest.

As the spell can only be used with magic tank armour, this makes it highly effective with ganodermic, seasinger, primeval and cryptbloom armour due to their high levels and being tank armour. The spell does stack with cryptbloom's set effects, adding an additional layer of protection.

Contents

  • 1 Calculator
  • 2 Cost
  • 3 Usage cost
  • 4 Transcript
  • 5 Update history

Calculator[edit | edit source]

template = Calculator:Template/Combat/Animate Deadform = animateDeadCalcFormresult = animateDeadCalcResultparam = statgroup|Player Defence Level||group|defenceLevelparam = defenceLevel|Animate Dead (8) Current Defence level|99|int|1-133||Player's current level after boosts. Valid values are 1-133.param = geargroup|Player Equipped Magic Tank Armour||group|headSlot,headSlotTier,bodySlot,bodySlotTier,legsSlot,legsSlotTier,glovesSlot,glovesSlotTier,bootsSlot,bootsSlotTier,shieldSlot,shieldSlotType,shieldSlotTier,capeSlot,capeSlotTierparam = headSlot|Animate Dead (9) Head slot|No|check|Yes,No|true=headSlotTierparam = headSlotTier|Tier|90|int|1-99param = bodySlot|Animate Dead (10) Body slot|No|check|Yes,No|true=bodySlotTierparam = bodySlotTier|Tier|90|int|1-99param = legsSlot|Animate Dead (11) Legs slot|No|check|Yes,No|true=legsSlotTierparam = legsSlotTier|Tier|90|int|1-99param = glovesSlot|Animate Dead (12) Gloves slot|No|check|Yes,No|true=glovesSlotTierparam = glovesSlotTier|Tier|90|int|1-99param = bootsSlot|Animate Dead (13) Boots slot|No|check|Yes,No|true=bootsSlotTierparam = bootsSlotTier|Tier|90|int|1-99param = shieldSlot|Animate Dead (14) Shield slot|No|check|Yes,No|true=shieldSlotType,shieldSlotTierparam = shieldSlotType|Type|Shield|buttonselect|Shield,Rebounderparam = shieldSlotTier|Tier|90|int|1-99||Choice of shield or rebounder affects the calculation. Use the actual tier of the shield/rebounder. For example, if using a Merciless kiteshield or a Kalphite rebounder, then a value of 90 should be used.param = capeSlot|Animate Dead (15) Cape slot|No|check|Yes,No|true=capeSlotTier|There are currently only two capes in the game that qualify. These two capes are the tier 40 ancient cloak and the tier 65 third age druidic cloak.param = capeSlotTier|Tier|65|int|1-99param = damagegroup|Damage Taken||group|pvmorpvp,damagetoggle,damage,damageLow,damageHighparam = pvmorpvp|Animate Dead (16) Animate Dead (17) PvM or PvP?|PvM|buttonselect|PvM,PvP||Animate Dead has a maximum damage reduction of 60% in PvM and 40% in PvP.param = damagetoggle|Select output||buttonselect|Single,Range|Single=damage;Range=damageLow,damageHighparam = damage|Base damage taken|500|int|1-32767||Specifically, the value used here should be right before the Animate Dead buff is applied to the player.param = damageLow|Base damage taken (lower bound)|400|int|1-32767||Specifically, the value used here should be right before the Animate Dead buff is applied to the player.param = damageHigh|Base damage taken (upper bound)|600|int|1-32767||Specifically, the value used here should be right before the Animate Dead buff is applied to the player.param = plotgroup|Plot Options||group|outputType,scaleparam = outputType|Select output|Percent damage reduction|buttonselect|Percent damage reduction,Life points subtractedparam = scale|Select scale|Linear|buttonselect|Linear,Logarithmic

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Cost[edit | edit source]

InputCost
30Animate Dead (18)15Animate Dead (19)15Animate Dead (20)6Animate Dead (21)18,207
Combo runes
30Animate Dead (22)15Animate Dead (23)15Animate Dead (24)6Animate Dead (25)117,567
30Animate Dead (26)15Animate Dead (27)15Animate Dead (28)6Animate Dead (29)60,417
30Animate Dead (30)15Animate Dead (31)15Animate Dead (32)6Animate Dead (33)24,837
Staves
15Animate Dead (34)15Animate Dead (35)6Animate Dead (36)Animate Dead (37)17,487
15Animate Dead (38)15Animate Dead (39)6Animate Dead (40)Animate Dead (41)17,487
15Animate Dead (42)15Animate Dead (43)6Animate Dead (44)Animate Dead (45)17,487
15Animate Dead (46)15Animate Dead (47)6Animate Dead (48)Animate Dead (49)17,487
15Animate Dead (50)15Animate Dead (51)6Animate Dead (52)Animate Dead (53)17,487

Usage cost[edit | edit source]

Duration12 minutes
Item(s) consumed15 × Animate Dead (54) Blood rune
15 × Animate Dead (55) Death rune
6 × Animate Dead (56) Soul rune
30 × Animate Dead (57) Earth rune
Total GE price18,207
Per hour
Cost91,035

Transcript[edit | edit source]

This article has an associated transcript page.
Click here for the transcript.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!

  • patch 5 June 2023(Update):
    • Animate Dead now cannot reduce damage by more than 60% (down from 75%).
      • Damage reduction now uses 25% of defence level (formerly 33%).
      • Damage reduction now only works against core damage types - Melee, Ranged and Magic and will no longer work against typeless damage, poisons, reflections or any other bespoke damage type.
  • patch 24 October 2022(Update):
    • Fixed the flickering that occurred when casting the Animate Dead spell and entering the Wilderness.
    • Fixed animation stalling when casting the Animate Dead spell.
  • patch 11 April 2022(Update):
    • Reduced effectiveness of Animate Dead in PvP, and Cryptbloom Armour items now drop in PvP.
Combat
Element
Rush
Burst
Blitz
Barrage
Aurora
Senntisten
Prism
Other
Teleport
Skilling
Removed
Miasmic
Teleport
Standard
Element
Strike
Bolt
Blast
Wave
Surge
Curse
Snare
Other
Ancient
Element
Rush
Burst
Blitz
Barrage
Aurora
Senntisten
Prism
Other
Lunar
Examine
Cure
Heal
Vengeance
Other
Removed
Standard
Ancient
Lunar
GoodMagic
EvilMagic
Part 10 of The Elder God Wars quest series
NPCs
Enemies
Items
Wards
Notes
Bottles of blood
Scenery
Eggs
Inquisition headquarters
Blood bank
Cathedral of Azzanadra
Avernic arsenal
Rewards
Locations
Music
Miscellaneous
Animate Dead (2024)

FAQs

What does "animate dead" mean? ›

This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands. The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed.

Do you need a corpse for Animate Dead? ›

Attributes. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional Undead creatures for each slot above 3rd. Each of the creatures must come from a different corpse or pile of bones.

Is Animate dead concentration? ›

Animate dead does not use concentration and cannot be dispelled. You are free to do whatever you wish on your turn, including casting other spells that use concentration.

What do you need for animate dead? ›

Animate Dead is an Ancient Magicks spell and an Aspect of Evasion requiring level 84 Magic and completion of City of Senntisten to cast. For each piece of magic tank armour worn, the player casting the spell: Gains 10% of its armour value as flat damage reduction. Gains 25% of your Defence level as flat damage ...

How long does Animate dead last? ›

The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends.

Does animate dead target a creature? ›

Animate Dead is an Aura, albeit with an unusual enchant ability. You target a creature card in a graveyard when you cast it. It enters the battlefield attached to that card. Then it returns that card to the battlefield, and attaches itself to the card again (since the card is a new object on the battlefield).

Is Animate dead ritual? ›

Summoning Rituals

You may ritual cast both animate dead and create undead, combining various spell levels into a single ritual. Both spells can also be cast in the same ritual. Casting either spell in this way combines all instances into the same XP pool.

How many zombies can you have with Animate dead? ›

The caster can animate two skeletons per level or one zombie per level. Okay, seems simple enough, but this really just covers how many are created per spell casting.

What is the potion of animate dead? ›

Oil of animate dead was a potion that could be rubbed onto a corpse or bones to create either a zombie or a skeleton. The first creature that it saw was regarded as its master and it would obey commands as if it were under the influence of the spell animate dead.

Can Warlock cast Animate Dead? ›

Animate Dead isn't a warlock spell. You can get it as an Eldritch Invocation at level 5, and cast it once per long rest without using a spell slot. Create Undead is a 6th level spell, so warlocks can grab it as their level 11 Mystic Arcanum, and cast it once per long rest without using a spell slot.

Can you use Animate Dead more than once? ›

Animate Dead Tips & Notes

You cannot cast it more than once to raise multiple undead, if you do then the most recent summon dies. But if you're a Necromancy Wizard you gain the ability to target two corpses at level 6.

What is the staff of animate dead? ›

The staff's animate dead spells can be used only to animate undead that have flesh and an Intelligence modifier of –4 or lower. Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Does Animate Dead require a corpse? ›

Animate Dead Spell Description

The target must be a medium or small corpse. Like many spells in Baldur's Gate 3, the spell description is extremely brief and frustratingly vague.

Can you cast Animate dead in combat? ›

The target-selection menu for Animate Dead shows all valid targets on the battlefield. Animate Dead may only be cast during combat, for a basic Casting Cost of 50.

How much does Animate cost? ›

Design animations for cartoons, banners, games, and the web with Animate. US$22. 99/mo for annual paid monthly plan.

What does animate literally mean? ›

At its most basic, animate means simply alive, while inanimate means not living, not moving around. But animate also means spirited, or brought to life.

What does it mean to animate bodies? ›

: possessing or characterized by life : alive. 2. : full of life : animated. 3. : of or relating to animal life as opposed to plant life.

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